Rayman fans can create their own 3D levels in Unreal 5 with this fan-made light engine

With the early access release of the fan-made Lumens Engine, Rayman fans can create their own fan games or levels in Unreal Engine 5 using assets and items from Rayman 3: Hoodlum Havoc.

Despite being one of its most successful properties, Ubisoft doesn’t seem interested in doing anything new with Rayman. This was made even more evident during the 27th anniversary of the Limbless Wonders, which was barely recognized by Ubisoft and certainly not celebrated with new releases.

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Thankfully, members of the Rayman community are doing what Ubisoft won’t and working to keep the series going. One of the biggest examples of this came the other day, GameJolt modder LightSpeedZX, who shared a video of the Lumens Engine in action on his Twitter page, dedicating it to Rayman on his 27th birthday.


The Lumens Engine is described as a “template created in Unreal Engine 5” that allows fans to create their own levels based on the Rayman 3: Hoodlum Havoc design, including using enemies and items from that game. LightSpeedZX has made a video showcasing the Lumens Engine in action and begins by showcasing an Unreal Engine 5 recreation of Clearleaf Forest, the second level of Hoodlum Havoc.

We then see other recreated levels, such as The Fairy Council, but with Globox playable instead of Rayman. After that, we see custom levels created using assets and platforms from Hoodlum Havoc. It’s even clear from the brief trailer that the Lumens Engine will enable some incredibly awesome Rayman fangames in Unreal Engine 5, both recreations of levels we already know and completely original levels.

When releasing the engine, LightSpeedZX said, “Rayman Lumen Engine is a template for those who want to start developing their Rayman 3D fan levels or even full fan games! I decided to release it on release day. Rayman’s birthday, so it’s still in Early Access. All you need is some basic Unreal Engine 5 knowledge and inspiration.”

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